68040-based Apple Macintosh with a math coprocessor, 16 MB RAM (32 MB preferred), 5 MB of free hard disk space, video support of at least 256 colors, System 7.1 or higher
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DesignReality Background Information
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DesignReality has a unique user interface, one that differs from any other Macintosh or Windows appplication. The interface is based on the paradigm of a sculptor, with a workbench in front and tools off to the side. DesignReality has three different creation toolboxes which can be cycled through by brushing the pointer (the baton) off the right side of the screen. The Construction toolbox is the first, and it is used to create primitive surfaces. The Modeling toolbox, which is next, contains tools that can modify the original primitives. The Assembly toolbox is last, and it contains tools that allow you to arrange the modified primitives into meaningful assemblies. Each tool can also be found in the toolboxes's corresponding menus. The user can navigate through and control the environment by using the arrow keys to move left, right, up, or down and the keys on the numeric keypad to snap to specific view orientations or to zoom in (3) or out (.).
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Demo Instructions
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1) Copy DesignReality 1.0a PM to the hard drive.
2) Double-click on the DReality icon to launch DesignReality.
3) From the Construction toolbox (which starts with a pen, a sphere, and a cube), pick the 2D Drawing Tool (the first tool in the palette - the pen). This should bring up another toolbox in the upper left corner. Pick the Circle tool.
Note: You can also pick the Circle tool from the 2D Drawing Tool submenu in the Construction menu.
4) Press the up arrow 4 times. You should have a red (X) and a blue (Z) axis line.
5) Click the pointer at the intersection of the axes, which should be approximately at the center of the table. (The data box in the lower left box should show you that the position is <0,0,0>.) This specifies the center of the circle.
6) Drag the pointer away from the center and click when the data box shows a radius of 4 inches.
7) Hit the + key four times to increase the number of points that define the circle's perimeter from 12 to 16.
8) Press return and put aside (brush the pointer off the right side of the screen) the tool. You should have a cirlce on top of your table.
9) Press the down arrow four times.
10) Choose the Extrusion tool from the Construction toolbox (or menu). It's the fifth tool in the toolbox.
11) With the baton, click on the circle. Drag upward and inward (toward the center) until the data box shows a radius of 1.00 inch and a height of 1.00 inch. Click the mouse.
12) Now drag up until the data box shows that the radius is 1.00 inch and the height is 6.00 inches. Click the mouse.
13) Drag the pointer upward and outward (away from the center). Click the mouse when the data box has a radius of 7.00 inches and a height of 6.00 inches.
14) Press return and put aside the tool. (You do not want to cap either end, so can ignore the dialog box.)
15) Sweep the pointer off the bottom of the screen. This brings up a Control Panel which contains additional tools for grouping/ungrouping and showing/hiding objects as well as tools for controlling the way objects are viewed. The tool that you want to pick is the Fast Shade tool. Its icon is the paint bucket in the center of the Control Panel.
16) Press return to get a quick rendering of the object you have just created. To exit to the Fast Shade screen, put aside the tool.